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2006 -
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| HAUNTED ATTRACTION | RATING | REVIEW | ||||||||||||
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9½ | DEAD ACRES:
Rated the ninth best haunted attraction in the country by Hauntworld magazine,
Dead
Acres simply must be seen to be believed! Flames shoot out of
the tops of giant silos as you wait to enter the most impressive haunted
attraction in our area. Once inside, you immediately find yourself
at the mercy of an enormous monster, that springs forth through double
wooden doors, that weren't capable of restraining him! Haunted coffins,
shake under their own power up ahead, their lids partially opening over
and over again. You just know something is desperately seeking to
escape, you just don't know what! Careful! You just might fing
out! From here on, startles are intense, and basically non-stop.
A large serpent comes to life right before your very eyes, spraying a mist
from its mouth, and an huge inverted bat begins to move its wings after
you disturb the slumber of its sleep. Many more similarly animated
monsters are still to come, just waiting to wreck their havoc on all who
enter the haunt formerly known as The Haunted Hoochie. Highly
energetic characters take every advantage of the numerous distractions
provided by their mechanical counterparts, grabbing at you from the rafters
overhead, and behind panels in the walls. The unrestful bunch jump
out of the darkness blocking your path and refuse to let you pass until
they're good and ready! Hallways appear to be engulfed in flames
as you continue to make your way through. The first of two entrapments
is forthcoming, where the path ahead is closed off, and you're sequestered
in a darkened area, before a caged clown. Suddenly, blinding strobes
begin to quickly flash on and off making it even more difficult to see,
and a booming voice begins to interact with the group - that of a
blade waving lunatic who delivers an alarming surprise before releasing
you to the caskets, skeletons, and evil clowns that lie ahead. You
witness a bathroom scene, where a girl hopelessly seeks to avoid her attacker,
leading to an incredible encounter with the headless horseman! Outside,
a large fiend loudly clangs the iron blades of his weapons together, and
you just know he plans to use them on you! The cellar to hellar offers
an ax wielding madman, and a dark maze that must be transversed in order
to escape, but you're still not safe! Sparks and chainsaws await
your emergence from the maze. Dinner tables rattle, and more surprises
materialize from underneath beds, and beneath a ladies dress! You
accidentally disturb a mad nurse who readily turns her evil intentions
on you! More attacks descend upon you in the form of a rabid dog,
a near miss with a hit and run bus, and a spinning vortex all leading to
second entrapment featuring a victim hanged by chains, and a horrific surprise
before exiting into a cage maze, and your eventual salvation Dead Acres!
Analysis:
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9½ | THE HAUNTED HOTEL:
No vacancies as usual at this demented depot! Non-stop action is
the rule as the adventure gets underway in a rickety, old elevator.
A pig-faced attendant, having barbed wire, and a noose around his neck
selects your floor, and the elevetor begins thrashing about violently,
while the lights on the panel board flicker off and on. Suddenly,
a power failure brings it to a screeching hault leaving you in complete
darkness, before "dropping" you to the bottom floor. Off the elevator,
the journey continues through blood-splattered rooms, where skeletons and
other monsters are propelled at you from all directions! A bloody
girl in a bed gives way to a shocking surprise, and another comes your
way courtesy of a drop-down panel in a wall. Attackers are armed
with shovels and chainsaws. A distant cry for help reveals a girl
strapped to a chair. Abruptly, her captor appears maniacally threatening,
"Shut up, or I'll KILL you!" Skeletons and body parts lie ahead,
and a poor, tortured soul has his head ripped from his body by some sort
of contraption. Up the stairs, walls are covered with bloody handprints,
as "Rock-a-bye baby" succumbs to heavy metal, and the floors begin to shake
beneath your feet! Cupboards open and close on their own, sparks
fly, strobes flash, blood squirts from lifeless bodies, and shocking sounds
accompany close encounters with animated objects! Gas mask wearing
fiends and chainsaw packing lunatics chase you to a staircase that leads
out of the Hotel, into a spinning vortex that serves up a startling
surprise, before exiting into a fog-filled maze. A prisoner shakes
the bars of his jail cell in desperation, coinciding with the sounding
of a deafening alarm as the life of another convict is snuffed out in a
cloud of smoke from the voltage in an electric chair! Then, the maze
resumes, yielding to a multiple chain saw chase-out.
Analysis:
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9½ | BAXTER AVENUE
MORGUE: The macabre adventure begins with the unnerving
seclusion of your group in a quiet funeral parlor, where pallbearers guard
a closed casket at a wake service. Soon, you enter The Morgue,
through a spooky iron door, and are greeted by the mortician, Warren Vanderdark
who releases you into a dark maze. Unsettling music and ceremonial
chanting accompany the venture through realistic body bags, hospital gurneys,
and a disturbing kitchen scene where an insane butcher slaughters a victim
he was preserving in a refrigerator. The soft melody of a music box
sets an eerie tone for a solumn encounter with a little girl (Diedra) and
her doll. Death is omnipotent as you make your way through various
scenes of coffins, body vaults that open and close of their own volition,
a vampiress springing forth from her upright wooden casket, the ghost apparition
of a surgeon operating on a distressed patient, and a cemetery inhabited
by distraught souls held captive against their will, and destined to fall
prey to the undead zombies that roam the grounds. A cute girl innocently
admiring herself in a mirror turns into a shocking surprise, as does a
gravedigger, whose shovel suddenly becomes electrified! Even spiderboy
(a ghoul who emerges from overhead, and slides back and forth along a very
low ceiling) gets in on the act, offering an unexpected surprise
of his own, prior to a chainsaw chase-out.
Analysis:
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9+ | OHIO
STATE REFORMATORY HAUNTED PRISON: This may be the most
intimidating haunt around, based on appearance alone. A vampire
hunter's kit and a demon
hunter's exorcist kit are on display in the
spooky old foyer where you wait to enter The Reformatory.
Pay attention, as these items could become vital later in your journey!
Up a rickety old staircase where paint is peeling off the walls begins
the GHOSTMANIA REVOLUTION adventure.
Abandoned offices offer plenty of hiding places for the crazed ghouls that
now reside at the former
Prison. Animatronic skeletons and
other mechanical monsters pop up out of desks, spring forward out of walls,
and rise up from a variety of other obscure locations throughout the institution.
Perfect, and LOUD sound effects and background music accompany your each
and every move along the route. Oxidized iron jail cells and doors are
an amazing sight, and just adds to structures authenticity. Intense
characters lurk in the darkness, bolt across your path from one side of
the hallway to the other, and painstakingly crawl at you on the floor begging
for help! Warning sirens and screams enhance the experience.
Deafening alerts shriek simultaneously in accordance with skulls leaping
through the tops of barrels. A rabid dog ferociously attacks as you
work your way back to a steel staircase that leads downstairs to an area
inhabited by ghosts, then an execution chamber where an inmate suffers
the fate of an electric chair. Strobes, sparks, caskets, strange
noises and the most unnerving music you'll ever hear contribute to this
transcendental exploitation of one's nerves, conjuring up your deepest
fears. A short dark maze contains a suspenseful surprise from a ghoul
so completely concealed in the lightlessness, that I never did see her!
Progressing on, through solitary confinement, more shadows and darkness
introduce additional startles as your anxiety continues to mount.
Up ahead lies a fork in the road. Demons or Vampires? Choose
your poison. Those hunter's kits displayed earlier in the queue line sure
would come in handy now! Depending on your chosen path, numerous
horned demonic creatures, or supernatural vampires stalk, and aggressively
pursue you while proceeding down a darkened cellblock, that features stories
of incarceration chambers stacked one upon the other. "VAMPIRES!,
a voice repeatedly warns from behind, the reverberations of which echo
off the seemingly endless ceiling above. A bizarre looking dragon
hovers above a mysterious pit as you finally come to another stairway that
leads up and out of the penitentiary area, and eventually to a chainsaw
chase-out.
Analysis:
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9 | USS
NIGHTMARE: A skeleton ticket taker waits just inside
the haunted boat. Signature characters like Capt. Mitchell, his evil
twin, and Rat Girl are back, and anxious to cast their own brands of fear
into all who dare to enter The Nightmare. A secret wall panel
drops down freeing a large, hoooded skeleton that lunges out at you, as
clasps of thunder ring through the ancient ship. An innocent glimpse
of a sleeping Impaler (13 foot tall aimated, growling monster) turns wicked,
as it soon springs to life before your very eyes, madly waving a spear
in one hand, and dangling what's left of a recent victim's body in the
other. Many areas in the bowels of the ship are explored including
the infirmary, boiler room, torture chamber, and for the first time ever,
the mysterious cargo hold. Popular villains include the crazed infirmary
doctor, Captain's daughter Anna, and an Exterminator spraying some foggy
mist in a hopeless attempt to kill rats aboard the wrecked steamboat.
Spooky music and eerie sounds lead to encounters with intense actors crawling
on the floors, dangling from the rafters, and lurking in the darkness just
waiting for the right opportunity to make their presence known. A
warning siren sounds as you "choose your fate" by selecting one of two
paths that eventually lead to a prisoner spinning about wildly on an upright
table. Convicts are tortured, put to death in an electric chair,
and even hanged. One body is seen roasting over a coal fire!
Crates, chains, body bags, and spider webs are part of the ship's decor.
Skeletons pop out of coffins, and crazed crewmen bang loudly on the ships
hull. One character wears a welding hood, and another a miner's helmet.
Gratings are transversed as you cross over the muddy waters of the mighty
Ohio River while making your way between levels of the vessel formerly
known as the William S. Mitchell. A freakish meeting with
Count Dracula and his bride chill you to the bone, while a mad, bloody
butcher threatens to "cut you up and feed you to the captain," and a deranged
chef serves up generous helpings of human intestines. Mummies, coffins,
hazardous waste, fog filled, dark mazes, and a spinning vortex with a well-hidden
ghoul occupy other areas of the dilapidated old craft, leading to a clown
ball room, jungle scene, and a sliding panel offering up a mechanical startle
that serves as a distraction for a surprise chainsaw chase-out of the haunted
USS
Nightmare.
Analysis:
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| NR | PICKLE BROTHERS FREAK SHOW: This added attraction outside USS Nightmare showcases strange occurrences in the animal world, and an exhibition of rarities including sword swallowers, weapon juggling, people lying on a bed of nails, and a human being driving a nail into his nose! Cost is $6, or $5 in combination with USS NIGHTMARE. | |||||||||||||
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9 | WAVERLY HILLS SANATORIUM:
The 2006 installment is titled "Asylum of the Dead." Built in the
1920's to house tuberculosis patients, The Sanatorium is purported
to be among the 10 most legitimately haunted places in the world!
A realistically intimidating Michael Myers stalks the grounds and queue
line prior to your entering the foyer. A huge surprise occurs during
your introduction to the facility in the form of an abduction. The
Waverly
Hills experience begins with visits to various physicians including
Dr. Noe's laboratory, and Dr. Madison who gets his throat slit!
Clasps of thunder and flashes of lightning accompany your progression through
the old hospital, and the lights flicker on and off, teasing you with glimpses
of the terrors that lie ahead. Cadavers are torn in two by a menacing
saw, and possessed girls carry evil, fanged babies. Abundant darkness
characterizes the hallways that lead to settings like the rubber room,
home to a psychotic prisoner who manages to break free of his chains and
torment your group! Other scenes include a priest guarding the coffin
at a wake service, sparks flying from an electro-shock therapy patient,
and a fast spinning vortex that leaves you dizzy for a cemetery chainsaw
chase-out.
Analysis:
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9 | GHOSTLY
MANOR: Ghostly Manor is not a place for the timid
or faint of heart. From the moment you first set foot inside this
high-startle complex, there's not one safe place where you're free from
poltergeists, ghouls, skeletons, and other monsters sneaking up on you
from behind, or leaping forth from innocent looking objects and spaces.
Frightening music welcomes you inside, where "Fluffy" the dog naps quietly
in his doghouse - or does he? Shutters bang loudly, cabinets and
doors open and close on their own, and monsters spring to life from everywhere!
Even the walls are alive!! This place IS haunted!!! Harmless
pictures and panels give way to surprises. Unnerving laughter, blood-curdling
screams, coffins, body bags, and numerous skeletons are encountered on
your trek through the dimly lit rooms and foggy corridors. For a brief
second, the den offers a moment of solitude, but things aren't always what
they appear to be in this dusty old house, and the desk suddenly yields
to yet another shocking encounter! A gas mask wearing fiend, and
various other inhabitants of the Manor stalk your every move! One
offers an invitation to join the skeletal remains of a family seated at
their dining room table, and an enormous caged impaler prepares to devour
some victims of his own, as he dangles their lifeless bodies above whats
left of the bones of those that preceded them. Gigantic bats hang
from the ceilings, suspending themselves above coffins containing the corpses
of the recently deceased. Animated skeletons cover the walls of a
tight, secluded hallway, reaching out and grabbing at you inhibiting your
progress. Jailed maniacs seek desperately to escape their incarceration,
before they meet the same fate as of one of their comrades, whose body
convulses to its death of capital punishment from the voltage supplied
in the electric chair. And Pinhead guards the only escape from the
evil spirits who reside inside
Ghostly Manor!
Analysis:
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| NR | XD 3D: XD 3D is a reastically vivid roller coaster simulator attraction similar to what one might expect to find at an amusement park. Patrons are seated at a large projection screen in one of 8 "simulators" which, move around a bit to create the effect of riding an actual coaster. Special 3D glasses are worn to bring the entire video experience to life. "Haunted Mine" is one of three themed options available to choose from. Hold on tight, as your mine car rides the rails through the ancient gold mine! Beware of bats, ghost apparitions, huge boulders speeding down the tracks that might impact the mine car, and other obstacles that are encountered along the journey. XD 3D is fun and entertaining, but not a "haunt" per se, and therefore has not been rated in this review. Be sure and check it out when visiting Ghostly Manor. | |||||||||||||
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9 | THE
HAUNTED HOUSE: Cincinnati's Frightful Favorite has a
complete makeover for 2006. The old schoolhouse is quite an intimidating
sight. A flickering light in an upstairs window sheds just enough
ambience to reveal a gargoyle-like creature peering out at the yard below.
A school bus accompanies the queue line, warning lights flashing, and packed
with crazed kids, and a mad bus driver, who strictly disciplines the unruly
students. A walk through a foggy, eerie graveyard leads back to a
second encounter with the bus, and into the front door of The Haunted
House, where the school principal lays down the law to all who enter.
A succession of appropriately themed rooms lies ahead, including classrooms,
the science lab, library, detention hall, and first aid station, home to
a syringe wielding nurse, and a patient convulsing in pain from the medical
scissors attatched to his head! Numerous scares from intense acting,
and abundant animatronics accompany the well-detailed rooms. Pots
and pans shake and rattle about of their own volition in the haunted kitchen,
which of course serves up a smorgasbord of body parts! Downstairs,
the boiler and maintenance rooms are explored, each offering their own
brand of fear. The cellar of the old building also houses the psycho
ward, where mentally insane lunatics are restrained by straightjackets,
and one fries in an electric chair! Mummies, werewolves, roaches, evil
clowns, a spinning vortex, a chained coffin, whose undead corpse struggles
to escape, and the ever present janitor must all be survived in order to
escape The Haunted House.
Analysis:
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9 | FRIGHT
MANOR: The queue line winds through a spooky cemetery
before a creepy confrontation with a little girl and her dolly initiate
you into Fright Manor. Darkness, scary, intimidating
music, and loud sound effects begin the assault on your emotions.
An electricution scene, where a convict convulses in pain, gives way to
an attack by a maniacle madman armed with a power saw! Floating skeletons,
an evil witch stirring the concoction brewing in her cauldren, and mechanical
surprises wait in a room where even the ground is alive, evidenced by the
earth moving on its own as if something buried beneath it is trying to
escape! Fantastic effect! Characters come from everywhere -
behind coffins, barrels, and other dark, secluded locations. A werewolf,
devouring its latest victim, interracts with you for a time, before serving
up a huge surprise! Animatronical scenes, like a caged skeletal convict
sit quietly in the dark, then suddenly illuminate, and spring into action
as you approach, this one in particular feverishly rattling the bars of
his jail cell attempting to break free! Bats haning from a ceiling,
skulls, screams, and loud, intense music give rise to haunting red eyes
down a blackened corridor that unexpectedly deliver an immediate surprise
of their own leading to a clown room featuring House of 1000 corpses
Captian Spaulding, and offering a unique, tightly cramped crawl-out,
but you're not in the clear yet, as Grinner attacks with his favorite
weapon of choice, a barbed-wire covered baseball bat, prior to an eerie
encounter with an evil girl that has a black cross painted on her forehead!
Onward, where a viciously barking, rabid dog impedes your progress, a head
roasts over an open fire, and stacked barrels hide a major surprise!
Michael Myers, an evil dentist (Dr. Cadaver), and a hostage restrained
with noisy, retractable chains are yet to come, as some sort of warning
siren loudly blasts an alert, on your way to a laboratory, then an overwhelming
surprise from a vibrating floor! Rob's casket company yields to a
prison scene, where one of the inmates intimidatingly demands a roommate,
and you won't like or believe what happens next! Sparks, spiders,
a mad doctor, Wolfie's funeral parlor, high voltage areas, and an execution
chamber offering a guillotine and mini "Electric Man" are still to come,
as you progress to a confusing maze and intense, multiple chain-saw chase
out! Don't say they didn't warn you, as an earlier sign cautioned
against trespassing, reading "Violators will be buried alive!"
Analysis:
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9 | FEAR FAIR:
The queue line begins with a walk through the old western ghost town of
Rockford, original population 368, but that's been crossed out in blood,
and reduced to 17! Winding past the General Store, Richard Funeral
Home, a spooky old water tower, and climbing wooden plank board steps and
walkways, you eventually arrive at the entrance to Fear Fair.
House rules are read inside The Winscott Saloon, decorated with an old
player piano, and spiderweb covered bottles of booze. Entering the
Sheriff's Office, a jailed prisoner escapes his confinement, and charges
after you, then around the bend it's into the funeral home, where corpses
are propelled forward out of their upright coffins. Onto the gallows,
where a horse thief convulses in agony from the noose around his neck,
choking the life right out of him! Dredging through the wetlands
leads to an attack by a swampmonster, and a walk across an old wooden bridge
that has a surprise in store for you! A scary looking cemetery delivers
an intense blast of air, and another surprise from a monster in a casket..
One area of the graveyard is occupied by a mausoleum, where a winged vampire
suddenly descends from above, landing on one of the tombs! The VONDEE
Theater is visited during the Horror Movie Madness presentation
of a Halloween marathon. The cinema yields to a realistic
house facade. Entering through the front door, and into a kitchen
presents an up close and personal confrontation with Michael Myers, who
unexpectedly emerges from a secret panel concealed behind a corner cupboard,
that moves aside on its own exposing the killer's hiding place! Various
other horror film scenes are visited including, Frankenstein; Scream;
a cabin at Friday the 13th's Camp Crystal Lake offering a horrifying
encounter with Jason Voorhees; Hellraiser, where Pinhead lurks
amongst the suspended chains, Nightmare on Elm Street, having original
street signs, Freddy's face materializing through the wall, and an authentic
looking smoking furnace that actually gives off heat; and an amazingly
shocking surprise from The Entity, complete with impressive electrical
arcs radiating toward you from the output of a Tesla coil!!! A cornfield
is home to Earl's outhouse, customized with the traditional crescent moon-shaped
cut-out, then it's onto Bubba's Barn that serves up a gruesome meal, and
a liquid surprise, that gives way to a chainsaw chase-out!
Analysis:
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9 | BUFORD HAUNTED
SCHOOL: WARNING: This is not your typical
haunted house! You will be pushed and touched at The
Haunted School, and if that makes you uncomfortable, then you shoulndn't
enter.
A new enterance is on tap for '06 and it's readily apparent that this is more than your everyday haunted house. Monsters blast you with air guns before sending you through a door and into The Haunted School itself. Pinhead makes sure you're on the correct path, as chainsaw packing fiends chase you into the school, pushing and shoving you toward a staircase. Ascending the steps, you meet up with Ivanna Die, the Buford Nurse Supervisor mumbling to herself from the comfort of a wheelchair that rests dangerously close to the top step. A girl with her wrist slit, a convulsing electro-shock victim, a gas mask wearing character, and a girl in a straight jacket pursue you, relentlessly seeking your help. Deafening sirens blare as numerous ghouls grab at you from all directions, as you make your way through the tight, narrow corridors. Frantic girls clutch onto you begging you to stay, or at least take them with you. Coffins, sparks, a room with a hidden exit, bats, witches, werewolfves, and devious clowns are all encountered inside The Haunted School. Caged villians, and a girl with her rib cage exposed where the flesh has been eaten away scream desperately for assistance, as you make your way through a dark cage maze and onto a chain-saw chase out. Analysis:
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9 | THE HAUNTED CAVE
AT LEWISBURG: A hundred feet beneath the ground, in an
abandoned limestone mine lies one of the creepiest haunts around.
An old wooden bridge-like walkway leads you deep into the cave where a
sudden surprise emerges from the surrounding waters. Coffins, flames,
sparks, gunshots, and a loud revving engine, are just some of the unnerving
elements that play on your senses during your visit to this underground
cavern. One member of the group must participate in a creepy ceremony
- placing flowers on an unmarked grave, that terminates with another surprise.
The tour guide meets an unexpected fate, leading up to an awesome encounter
with The Devil that offers several potential
escape routes. One leads to a successful getaway, but others dump
you right back into Satan's abode, and he sits there glaring at you, and
wickedly laughing at your inability to free yourself from his presence!
Wire mazes, fog, and strobes confuse and intimidate the bravest of souls,
who must endure a spinning vortex, multiple chainsaws, and a few other
surprises that might overrun their emotions while desperately seeking the
only way out of The Haunted Cave.
Analysis:
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9 | SPOOK COOP:
Outside The Haunted Spook Coop lies a great hidden surprise that
not all patrons will get to experience. Hope you're one of the lucky
ones! Once inside the foyer of the Coop, the house rules are
read, and the journey into fear begins in a tight, blindingly dark maze.
Uneven floors add to its difficulty. Beyond the maze, one finds ghouls
behind bars shooting sparks off the metal! Beware, for there's no
warning before the sparks begin to fly! Other scenes include a creepy
cemetery where many undead creatures lurk to terrorize you, as one warns
of your impending death! Numerous animatronics move in all directions,
popping out at passersby. Navigation through hanging body bags is
mandated, along with a surprise in a room lined with glow in the dark masks,
and a zombie looking bride offering a black rose. You'll see The
Ring girl climbing out of a well, a Pig faced fiend with bloody knives
and evil intentions, and a prison room where a crazed convict breaks free,
forcing a nun and a priest into electric chairs, then turns on the juice!
Killer Clowns await as you enter their playroom of plastic balls and spongy
floors, and a large skull with red, glowing eyes stares you down as you
voyage through a spinning vortex and escape The Haunted Spook Coop.
Analysis:
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8½ | THE CHAMBERS
OF HORROR (Middletown, OH): Scary background music makes
you antsy while waiting to enter The Chambers of Horror. A
Ghoul butler eventually leads you through the double doors where tickets
are purchased from a seller dressed in full costume! Nice touch!
Then, it's onto the queue line where the butler stands motionless in the
corner allowing that wonderful music to work its magic of unnerving the
unsuspecting. Suddenly, he springs to life, barking out instructions,
and rules of the house! One member of our group nearly jumped out
of her skin the instant he began pacing and speaking, not realizing until
that moment that he was a real person! Fantastic acting! When
he's done, the journey into
The Chambers gets underway with a walk
through the "Dead End Cemetery" where caskets, and tombstones are the rule,
and the undead rise from gravesites! (This is a new beginning from
previous years!) Uneven floors and dim lighting add to the intensity
of the corridors, which are booby trapped with many dead ends, and false
exits! Soon, a room with several doors is encountered. Most
of the doors don't open, or have surprises waiting on the other side.
There's only one way out, but it might not be easy to find! And,
it doesn't get any easier, as walls and ceilings are out to get you!
There's a coffin to walk through, and mad butchers who have plans for you
in their kitchen! Numerous dead ends, locked doors, and entrapments
are encountered as your emotions begin to get the best of you. An
elevator takes you to "Hell" and a bloody head resting on a table is still
ALIVE! A hallway with a descending ceiling forces you to crawl your
way out, and many masked monsters including Michael Myers and Freddie Krueger
inhibit your passage through the 28 Chambers.
Analysis:
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8½ | THE HAUNTED
FIREHOUSE: Mysterious music welcomes your entrance into
the Lockington, Haunted Firehouse. A tragic farm accident
scene is encountered, where a farmer has been victimized by his own plow.
A beheaded body violently bleeds from the sight of its severed head, alongside
another monster clutching the poor soul's noggin in its hand! Onto
a cornfield inhabited by evil scarecrows that leap off their crosses to
startle and attack you! The cornstalks lead into a cemetery that
delivers a major surprise from one of the gravesites! Red lights
flash and warning sirens sound as you progress into radioactive and laboratory
areas occupied by the skeleton of a man recently put to death in an electric
chair. Medical cell 101 contains an enormous rat-headed creature
desperately trying to grab at you to the soundtrack of The Smashing
Pumpkins, Bullit With Butterfly Wings! Despite all his rage,
he's still just a rat in a cage! Darkness, rocking passageways, and
gimmicked doors inhibit your progression eventually leading to a duck down
panel, and a creepy staircase. Ascending to the upstairs level, wind
gusts through an open window, as you make your way into an office where
a corpse, collapsed on his desk, brings about another shocking surprise!
Tight, uneven walkways deliver you into a casket room, where a cabinet
shakes on it's own, then onto the first of two slides, followed by a dark,
intimidating crawl maze that exits onto another slide, and a darkened room
that illuminates with a final surprise, courtesy of a car crash scene,
and a chainsaw chase-out of The Lockington Haunted Firehouse!
Analysis:
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8½ | CULBERTSON
MANSION LITERALLY A HAUNTED HOUSE: Built in the 1800's,
the Culbertson carriage house is where this haunt begins!
Up a rusty, old iron staircase and into a séance room, the group
forms a circle, stands on symbols painted on the floor, and joins hands
while a creepy medium conducts a ceremony attempting to contact the spirit
of Wendy Culbertson. But somehow, this mysterious venture into the
occult goes terribly wrong, and the paranormal ritual instead conjures
up an evil spirit instead of Wendy. Follow the light to make your
escape, and enter into a corridor where you hear screams of "help me, help
me"! A girl cowering in the fetal position hides by a sink, shaking
vehemently as we enter into a blood splattered bathroom! A surprise
awaits behind the sliding shower door! A severed head comes rolling
down the hallway at us as we continue into a room of flesh eating zombies
looking for food! Bloody nurses wearing surgical masks await in the next
room, followed by a crazy drill waving dentist in search of his next patient!
Check out his most recent victim still seated in the chair! Progressing
up stairs to the attic, you encounter spiderwebs, bats, coffins and a variety
of deranged ghouls before escaping down into
the cellar where roaches and dispicable monsters await. A large,
open coffin lies ahead! Is it yours? The surprise of
the year awaits!!
Analysis:
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8½ | HUSTEAD HOUSE
OF HORROR: With its boarded up windows, the haunted house
itself is quite an impressive sight. The adventure begins in a dark
foyer, where groups are momentarily seated, and read a brief history of
the premises. The story of the Emmett Kelly (a renowned clown) family
is recounted, and you learn of the suspicious disappearance of their neighbors.
Following instructions, and a SURPRISE, you're sent into the uproarous
atmosphere that continues for the duration of the experience. Loud,
relentless pounding on the walls accompanies the introduction. Upon
entering, a re-enactment of the story you just heard leads to a bloody
bathroom scene, then onto the first of many maniacal clowns, all of whom
wickedly laugh at you, taunt you, and mislead you through the rooms, into
mazes, and up and down stairs. One of the evil jokesters threatens
a screaming girl with a loudly revving chainsaw. The others are preoccupied
with trailing you every step of the way, and making fun of the mistakes
you make encountering dead ends, darkness, and fog. At one point,
a twisting slide is the only method of navigating from an upstairs floor
to the one beneath, all the while being teased and tormented by overwhelmingly
loud carnival music, noises, laughter, screams, and the persistence of
this entourage of sideshow lunatics. Eventually, you progress to
three doors all marked "exit," but refusing to budge! You're trapped,
until one of the clowns kicks open one of the doors finally allowing you
to leave the Hustead House of Horror.
Analysis:
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8½ | INDUSTRIAL
NIGHTMARE: A short dark maze leads to the queue line
decorated with authentic scenes from various horror movies, featuring realistic
likenesses of Freddy Kruegger, Jason Voorhees, Frankenstein, etc.
Dracula's red eyes illuminate signaling your imminent entrance through
the double doors, and into Industrial Nightmare. Welcome to
the laboratory, where an array of different experiments are underway.
Scientific gadgets are everywhere, and Frankenstein thrashes about wildly
on a table, then delivers a startling surprise! A corpses spits blood,
and bathroom stall doors sequentially slam shut on their own, as you continue
to explore Industrial Nightmare. One of the stalls (take note
of its occupant!) features some sort of malfunction - a plumbing
problem that you'll surely discover while passing by!
Overhead pipes dangerously leak toxic waste into a cistern below, and a see-thru walk bridge is the only escape possible, and it offers a startling surprise of its own as you attempt to cross! Ambulance medics tend to distraught workers, while, animated mutant monsters, and other frenzied characters, tormented by their own entrapment, inhibit your escape from this living Hell! Some wear gas masks in desperating attempts to avoid the toxic fumes and prolong their lives! Loud, frightening noises and banging is everywhere. Barbed wire and tipping barrels that glow in the dark from deadly radiation must be avoided at all costs. A horriffic kitchen serves up pizza topped with eyeballs and roaches, while spiked ceilings fall down, and walls, sporting the crushed remains of others that preceded you, close in on you from both sides as the factory begins to collapse from this devestating accident! Are you next, or will you rescue yourself, and make it out alive from the hazards of this Industrial Nightmare? The emergency exit is near, and one lucky soul, washes the remnants of waste from their body in a teasing shower scene. Walking around the corner reveals all! Will you be as fortunate as they were and escape to the safety of the outdoors, or does The Industrial Nightmare have yet another obstacle standing in your way? Analysis:
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| 7 | DEMENTIONS:
Included with paid admission to Industrial Nightmare, which exits
into Dementions. A spinning vortex welcomes you inside.
Eerie music, sets the stage for a trip into this DEMENTED dungeon.
Abominable scenes include a kitchen where the cook fries body parts, a
deranged celebration of the holidays featuring a maniacal Santa, and bloody
Rudolph, and a sexy shower scene packing a horrific surprise! Evil
clowns, and other mad lunatics reside in these chambers, along with reptile-like
monsters. Body bags, and a vast array of moving skeletons, etc. provide
additonal startles as you navigate the dimly lit corridors leading to a
multiple chainsaw chase-out.
Analysis:
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| 9 | PITCH BLACK:
A totally dark maze containing numerous dead ends, and brand new surprises
I've been asked not to reveal!!! Go see it for yourself!
Final Score: 9, Bypassing the usual rating criteria in order to protect the secrets that have been added here. Take my word for it, this is a highly intense, fear inducing attraction, featuring a first of it's kind innovation so surprising, you won't believe it's really happening!!! Your emotions will be exploited to the point of near panic! Pay a visit to Pitch Black! reviewed 9/30/06 |
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8½ | WILMINGTON HAUNTED
HOLLOW RIDE: Gravedigger, Widowmaker, or Undertaker,
buses that have the tops and sides cut away, provide the transportation
into The Hollow. The bus speeds wrecklessly around a curve,
and down a hill, passing some bloody, insane characters, and the first
of many chainsaws. Ghosts aimlessly roam through a spooky cemetery,
as you encounter Dr. Satan, witches, scarecrows, Michael Myers, and more
of those relentless chainsaws, wildly attacking the bus from both sides
and even overhead! Some board the vehicle momentarily to provide
even more intense scares. Sparks fly from the power tools of maniacal
laborers feverishly working on the top half of one of the buses suspended
10' in the air, as you drive underneath! Flame throwers, burning
bulldozers, and powerfully revving semis, belching fire from their exhausts,
aggressively pursue the ride, bumping into you, and attempting to run you
off the road while chasing you past a large animated dragon and out of
the Wilmington Haunted Hollow.
Analysis:
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8½ | NIGHTMARE ON
VALLEY STREET: An upgraded Valley Street awaits
this year, sporting a new entrance, exit, and polished scenes
and acting. Strobe lights and excellent scary music unnerve you as
you begin the trail. Relentless chainsaw madmen immediately initiate
you into their Nightmare. Ghosts inhabit the trees, and intense
ghouls are everywhere, coming out of the darkness, behind trees, under
wrecked cars, and one in particular who provides a scare of the year contender
that we're not going to tell, but you simply will NOT believe! Cemeteries,
bats, clowns, more chainsaws, and a car launched up into a tree as a result
of a horrific crash are all part of the new and improved Valley Street
experience. Pinhead and Michael Myers take up residence here, as
well as various other creatures who do everything from scream and shout,
to emitting sparks, all leading up to a double surprise chase-out!
Analysis:
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8½ | THE
MIDDLETOWN HAUNTED TRAIL: The trail's nearly a mile long.
Scary background music sets the perfect mood as you begin your dark journey
into the woods to a confrontation with a witch, who leaves her bubbling
cauldron long enough to investigate and torment we who have invaded her
territory. Continuing on, a mist of creek water sprays up as you
cross a bridge, a car suddenly appears out of the shadows blasting it's
horn, and irate hillbillies leave their shack, threatening the trespassers
on their property. Scenes include Jack in the Box which is home to
caged ghouls and clowns, and Slaughterhouse where a giant table saw is
employed to dismember bodies, and a chainsaw packing maniac picks up where
it leaves off! The forrest is inhabited by various monsters including
an albino gorilla, and a giant spider that descends from webs he's spun
encompassing the trail. Following the arachnid attack is an unbelievable
encounter with THE HEADLESS HORSEMAN, followed by a fork in the road leading
into a cornfield. Beware of innocent scarecrows and demonic children
of the corn! Other sights along the trail include a spinning vortex,
a cemetery where undead souls leave their graves, and school buses inhabited
by Freddie Kuregger, and perhaps another familiar face! Don't miss
the blowtorch wielding madman, the lunatic shooting off sparks close to
his next victim, or the diabolical fiend perched high atop the bales of
hay, carelessly waving his pitchfork around, and ready to use it!
All these, an infinite number of chainsaws, and a crazed patient in an
insane asylum all must be conquered in order to survive The Middletown
Haunted Trail.
Analysis:
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| 8½ | DR.
PSYCHO'S HAUNTED ESTATE: The estate is magnificent!
As my friend The Cool Ghoul would've said, "It will blow your mind!!!"
For the second consecutive year, everyone in our group agreed that this
is the best Haunt at The Land of Illusion! Beginning with
a walk through a cemetery, a ghoul suddenly pops out of a hearse, somewhat
obscured by the foggy surroundings! Bodies escape their graves, while
a chained casket shakes and vibrates vigorously on it's own! Animated
corpses spring to life, and the rope suspended body of a recently hanged
man thrashes about in the trees. Loads of surprises already, and
we've yet to enter the Haunted Estate! On the inside, meticulously
decorated rooms are just jammed with more surprises and scares, including
a perfectly timed one we're not giving away! Rooms include a dining
room, laboratory, and bedroom complete with a moving bed and a skeleton
levitating from a wheelchair! That might not be all, so keep a watchful
eye! There's a light vortex, stairs to climb, a cellar door, where
some poor soul has been locked away, and a variety of monsters who call
Dr.
Psycho their friend!
Analysis:
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| 7½ | TEMPLE
OF TERROR: A mysterious door, covered with ancient
Egyptian drawings slides open inviting you to step inside the Temple
of Terror, where a couple of surprises lurk in the darkness!
Various monsters call the temple home, including a creature whizzing by
overhead, and a huge impaler clutching a victim in one hand, and a spear
in his other! A vortex, wooden sway bridge, mummified bodies, the
skeletal remains of a victim thrashing violently on a bed of nails, a wicked
creature popping up through a trap door, and several more animatronics
are encountered inside the tomb. Skeletons, chained behind their
bars come to life attempting to escape, and deadly snakes protect the temple,
spraying their venom as passersby attempt to maneuver their way through
the sepulchre. Another unexpected surprise lies near the exit, and
must be survived in order to escape the Temple of Terror.
Analysis:
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| 6½ | KILLER
KLOWNS: The name says it all. If a fear of clowns
is among your phobias, this isn't a very safe place. Sights include
disorienting strobes, a spinning vortex, a "killer klown" rising up out
of a trap door in the floor, and a chain link fence maze containing deceptive
dead ends, where it's not unusual to find lost souls wondering about aimlessly,
often retracing some of their same footsteps seeking the way out. If that's
not confusing enough, chainsaw wielding clowns create even more distractions,
harassing those unable to escape the labyrinth. Beyond the maze lies
a "play room" filled with plastic balls where walking is difficult if not
downright impossible, and that's followed by a SURPRISE, and a shrinking
hallway which leads to the exit.
Analysis:
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| 8 | OVERALL LAND OF ILLUSION EXPERIENCE:
The LAND OF ILLUSION is a great night of entertainment! $30
gets you all four haunts - only $7.50 each!!! There's a bonfire to
keep you warm while you wait, snacks, refreshments, and a gift shop.
In addition to the 4 venue haunt, they've created a really "cool" atmosphere
for people to come and have fun, or just hang out with friends! Many
of the profits from past years have been returned to the haunt, and it
shows! The
Trail and Haunted Estate are a notch or
two above the others (especially
Killer Klowns), which compromises
the overall rating, but this is the "in" place to be. Join the crowd at
Middletown's
Land of Illusion! HINT: Ohio Valley Haunts suggests hitting
the trail first as the line forms early and gets longer as the night goes
on.
Overall Final Score: 8 reviewed 9/16/06 |
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8 | THE
ASYLUM: A bizarre, hunchback doctor rants and raves,
and wickedly laughs as you wait to enter. Blinding strobes and deafening
warning sirens set the stage for the journey into The Asylum.
This maze of chain-link fence and mirrors is home to wacked-out patients,
and even more insane doctors who block your path, and guide you in the
wrong direction, as that disorienting alarm wails away. A deranged
nurse offers an injection of blood from an enormous syringe, and the heads
of recent victims hang from the ceilings as you attempt to find your way
out. Don't miss the martyr whose upper torso has had it's flesh ripped
away, exposing his spine, yet his head is still alive and crying for help!
Analysis:
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| 7½ | MASSACRE
MANOR: Set in Coney Maul this year, this traditionally
gothic haunted house is up for sale courtesy of See No Evil Estates.
Ms. Liar (pronounced Leer), their representative awaits in the first room,
warning that the house is possessed by its current owner, Emily and her
demented family. Room by room, various relatives are encountered,
each equipped with his own brand of terror. A narrow, clothes filled corridor
boasts skeletons that close in on you from both sides as you make your
way through the kitchen, bedroom, etc. Residents appear from drop
down panels in the walls, behind pictures, and out of closets. Victims
are torn in two by a table saw, and put to death in an electric chair as
you finally encounter the heathen witch responsible for all the killings
- Emily, who offers up a surprise of her own as you attempt to escape the
wrath that curses Massacre Manor.
Analysis:
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| 7½ | CIRCUS
OF HORRORS: This 3-D experience begins with a brief meeting
with a fanatical laughing clown, Psychedelic Sally. She detains you
momentarily, then sends you into the house of mirrors, where one becomes
easily disoriented, and lost. Special glasses bring the 3-D effect
to life, instilling a perception of depth (and death) to innate objects.
Clowns spring up out of building blocks, and appear from secret drop-down
panels in the walls. A polka dot room offers up a startling surprise,
and a corridor of inanimate clowns closes in on you from both sides!
This leads to a spinning vortex, and a room with multiple dressing room
doors, identified as Madam Olga, The Bearded Lady, The Puppet Master, Freddie
C (K?), Jason, and Frankenstein. Some offer surprises. One
just might allow you to escape the evil Big Top, also known as The Circus
of Horrors.
Analysis:
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| 7 | HEADLESS
HOLLOW: A ride through Rivertown aboard the PKI/Miami
Valley Railroad turns wicked when the engine develops some sort of mechanical
failure, and passengers are forced to disembark the train, and walk back
to the station through the haunted woods known as Headless Hollow.
Blinding fog obscures the path, as numerous, well-hidden characters plead
with you to turn back, and warn of the danger lurking ahead from the Headless
Horseman. The heads of some of his recent victims dangle from the
roof of a covered bridge. Beware! The Headless Horseman wants
to add yours to his collection!
Analysis:
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| 6½ | PSYCHO
PATH: A tremendous amount of fog sets a spooky mood along
the downhill walk leading to the entrance of Psycho Path.
The dark trail into the overgrown woods leads to gruesome encounters with
hillbillies, scarecrows, bodybags, and a frightening cemetery, where hideous
looking zombies, in advanced stages of decay, leave their earthen graves
to torment all who dare to enter. A distraught girl desperately searching
for her mommy, and a menacing fiend who suddingly springs into your midst
by means of a bungee cord, then just as quickly disappears back into the
shadows are among the downright crazy creatures that occupy the scream
filled woods in Coney Maul known as Psycho Path.
Analysis:
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| 6 | COWBOY
CARNAGE: New to the Fearfest scene this year,
this abandoned, old west style saloon serves up scares ranging from partying
piano players to cowboys ready to draw their guns if you're willing to
face these daredevils in a duel. While navigating the beer bottles
and barroom brawls, encounter a southern belle who's not above cheating
if you accept her challenge of a friendly game of poker, and a sultry lady
of the night offering her services in the world's oldest profession!
Drink a few shots, while kickin' and gougin' your way through the mud,
and the blood, and the beer, better known as Cowboy Carnage.
Analysis:
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| NR |
Hauntcert features live bands performing every Saturday night on the International Street bandstand. Heckle & Howl, also on International Street, is an interactive improv act. Monster Bash is a song and dance show with a Halloween twist emanating from Paramount Theatre, and everybody's favorite Mistress of the Dark, Elvira, is back with her 3-D presentation of broken mirrors, black cats, and a slew of other Superstitions in Coney Maul's Action/FX Theater. |
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| NR |
reviewed 9/28/06 |
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| 8 | OVERALL
FEARFEST EXPERIENCE: An outstanding beginning has been added
this year, with scares commencing as soon as you pass through the admission
gate. An enormously tall Frankenstein, humongous Dracula, and imposing
bat are among the creatures that stalk you from the moment you first set
foot inside. Tremendous amounts of fog obscure your view down International
Street toward the Eiffel Tower, and sets a ghastly envrionment for The
Undertaker (pictured at left), seen standing between two hearses, his voice
booming through the speaker system welcoming visitors to Fearfest.
Leatherface confronts unsuspecting souls with his violent chainsaw, while
victims beg patrons not to enter the park at all! In addition, the
walks between the various mazes are chillingly decorated, and inhabited
by demons like zombies, and trademark "sliders" - brutes who charge out
of the darkness, and slide by noisily on protective kneepads for some too
close for comfort encounters. Add ten "thrill rides" to that mix,
and the result is a combined Halloween experience Kings Island calls Fearfest.
The
length of the haunts, and level of difficulty in The Asylum
can't
really be weighed strongly against them, as they're intentionally designed
that way, considering the enormous volume of people they have to accomodate
on a given night. As a result, the event scores higher overall than
most of its individual haunts could as stand alone attractions. The
one negative being the lengthy lines one must endure just to gain entrance
to a given attraction limits the opportunity to experience all of them
in a single night.
Overall Final Score: 8 reviewed 9/28/06 |
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8 | GATES OF TERROR:
The outer perimeter is protected by decorated wrought iron gates, and passing
through delievers you to the ticketing area, as well as the haunted courtyard
outside The Gates of Terror. This multiple attraction facility
offers a fun corn maze, stocked with a generous supply of monsters, that
winds deep into the field, through rows and rows of fairly tall corn.
Just keep going, and searching! The exit's got to be back there somewhere!
Finding your way out, returns you to the grassy festival area, adorned
with a hearse, caskets and Fright Stage, another added attraction that
compliments the venue, featuring various forms of seasonal entertainment.
The main haunt itself begins with an intimidating stroll through a fog-filled cemetery, roamed by a gravedigger, bloody bride, and other various entities of the undead! Making your way inside finds you eye to eye with a large, poisonous snake that springs to life following your disturbance, spraying a deadly mist of venom at you in order to drive you away. Werewolves are heard howling off in the distance as you make your way through the jungle-like atmoshere, and onto a bottomless well. A witches abode, and catacombs containing ancient skeletal remains lie ahead. The upstairs has been commandeered by spiders. Their webs are everywhere, and have entrapped one pour soul in a cocoon. A room of doors, some of which hide surprises and monsters is up next. One leads to a darkened maze, and a huge surprise! Bats, and falling panels lead to a little girl's bedroom, where her evil mother has something in store for you! Back downstairs, coffins, more skeletons, glowing masks, and a beheading guillotine lead into a maze, and the eventual escape from The Gates of Terror. Analysis:
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| 7 | CARNIVAL
OF MACABRE: The second indoor attraction at The Gates
of Terror entertainment complex is offered as an added attraction to
the main haunt. A scary, bloody clown waits outside the structure.
Once inside, an immediate, tightly packed entrapment delays your progression
momentarily until you discover the secret to getting out. Very nice
beginning! Doors open on their own, while reflective drapes, mirrors,
and a polka dot room add to the disorienting effect. Intense clowns stalk
your progression that climaxes with a spinning vortex finish.
Analysis:
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8 | THE HOUSE OF NIGHTMARES:
Now serving up scares from it's new Columbus, Ohio location, The House
of Nightmares continues its tradition as one of the finest haunted
houses around. Suspenseful music greets your arrival, and accompanies
you through the house. A vampiress awaits at the entrance..
A succession of frightening scenes are visited as you make your way from
room to room, the most impressive of which is The Happy Hill Insane Asylum,
a holdover from the original Mt. Vernon House. A crazy doctor
leads you through the asylum, limping along with the aid of a forearm crutch.
Lithium deprived patients scream madly, and stalk visitors as well as each
other. One uses a walker to maneuver herself from her bed over to
her roommate, all the while imploring her to "shut up!" Creepy!
The theme of death runs throughout with an abundance of coffins, cemeteries,
and other frightening sites. Monsters often follow you out of the
various rooms, and into the corridors that lead into the next scene.
Other sights include a library housed with dusty old bookcases, and a hanged
man dangling from the gallows. A huge surprise awaits the crossing
of a wooden footbridge, followed by a clown chainsaw chase-out into a spinning
vortex finish.
Analysis:
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8 | NIGHT FRIGHT
HAUNTED TRAIL AT SILVER LAKE BEACH: A walk down a long,
spooky hill begins the Night Fright Haunted Trail experience.
Thunder clasps and lightning flashes as you make your way past skeletal
remains and encounter an electric chair, marked with a sign that reads,
"Sit in this chair, or is fear the factor?" Accepting the challenge
renders an immediate surprise, but you'll have to try it for yourself to
discover the outcome. Wickedly laughing witches, a mysterious looking
old stagecoach, and chainsaw wielding villains hiding in the cornfield
are just some of the obstacles that stand in your path at Silver Lake
Beach. An intimidating voice is heard whispering through the
darkness, "I can see you!" Quite chilling! Up ahead, a dilapidated
school bus is infested with evil clowns, one with the perfect hiding place,
just waiting to surprise you. A guillotine scene contains a fantastic
interactive feature I don't want to spoil, and another room offers secret
panels that allow monsters to suddenly startle all who pass. A giant
grim reaper allows access to the gas chamber, while a convict's sentence
is carried out as he's put to death in a sparking electric chair. Other
sights include flying ghosts in a cemetery haunted by Freddie Krueger,
a choice between three doors, only one of which leads to escape, while
the others hide various surprises, and a dark maze just prior to exiting
the Haunted Trail.
Analysis:
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8 | BULL
RUN FARMS HAUNTED HAYRIDE: This is a classic hayride
begins with the tractor pulling out and stopping inside an old barn. The
doors slam shut behind you, and the scares begin. Crazy ghouls jump into
the wagon threatening those on board. They eventually allow the tractor
to proceed into the woods, where you encounter The Headless Horseman, a
"hot-rod" hearse, a mad "monster" truck, and a old, broken combine, all
of which attempt to run you off the road! Leatherface revs up his
chainsaw, and boards the wagon, and ghosts haunt a spooky graveyard. A
visit to the Psycho Circus includes a surprise from a crazed clown flying
through the air alongside the wagon, leading to a chainsaw chase-out.
Analysis:
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| 7 | BULL
RUN FARMS BLACK BOG: The Black Bog begins inside
an old barn constructed in the 1850's. Down a flight of stairs and into
the cellar where a bloody, young girl carries a baby with nails in its
head! The Ring girl's up next, crawling around on all fours, then
it's into an elevator that shakes violently, while its operator laughs
wickedly! Once it stops and the doors open, you're welcomed
to hell! Bloody butchers vault out of a meat freezer, then it's outside
into the foggy bog. where you board an old school bus with crazed ghouls,
walk a wooden foggy path into an eerie junkyard, and meet up with crazed
hillbillies, a gravedigger, Michael Myers, and Freddy Krueger before exiting
through a vortex and maze, into the barn where concessions are located.
Analysis:
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8 | DUNGEON OF
DOOM: The setting is the first floor of an abandoned
old warehouse. The legitimacy of the haunt is never in doubt.
Various areas of the spooky building are explored, including a gruesome
looking bedroom. Bloodstained sheets on a bed covered with bloody
dolls lets you know right away that something's just not right here.
An evil clown suddenly emerges to claim responsibility. Onto a bodybag
room, where a distressed girl in a wheelchair begs for help, as a bloody
killer materializes out of the darkness and comes at you with a crowbar!
Next up is an encounter with a frightened little girl who somehow managed
to get separated from her group. Understandably, she's too scared
to proceed alone, so she asks to continue on with us, until... Coffins,
a giant rabid dog, and a surprising near miss with a car are yet to be
encountered inside The Dungeon. Additional scenes include
a polka dot room, cemetery, and a funeral parlor, where a bereaving widow
mourns her loss, and the wooden casket of her dearly departed shakes and
rattles of its own volition! Death row introduces you to several
condemned prisoners before serves up a demented execution in an electric
chair, leading up to their signature door maze, and eventual escape from
The
Dungeon of Doom.
Analysis:
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|
8 | CHAMBER OF
HORRORS (New Albany, IN): Ghouls
torment guests outside while waiting in line to enter The Chamber.
Down a spooky staircase and into a very foggy sanctuary, you hear the history
of the building - how a consuming fire tragically burned down a church
that previously existed on the site many years ago. During the excavation,
rescuers found much more than they expected - the burnt remains of victims
that perished in the blaze. Subsequently, the workers themselves mysteriously
disappeared and were never seen again! Do you dare enter The Chamber?
Restless entities and the souls of yesterday are part of The Horrors
discovered
inside. A body roasts over open flames, and flesh eating ghouls devour
what's left of a dead corpse. Skeletal remains fill holes in the
floor, and move along walls as if they're still alive - flesh still burning
from their fiery demise. Sights include a funeral parlor with a corpse
containing coffin, hanging bodies in chains, and even a hooker walking
in one of the corridors trying to turn a trick! Further along, a
lost soul from another group joins us, but is almost immediately snatched
up by an evil warden as we walk past what's left of an old jail cell.
A young mother with blood splattered on her face offers a peek at her baby.
Look closely! Moving on, a guide escorts you into the darkest rooms
of The Chamber including a grusomely bloody kitchen, where a mad
butcher slits the guide's throat with his murderous meat cleaver!
Guess who's next? Other surprises include moving walls that
close in on you from both sides, and a "naked" girl in a bloody bathtub,
but beware! Don't look at her, or you'll live to regret it!
Analysis:
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8 | HAUNTED TOWN HALL:
With paint peeling off the front doors of the old, run-down building, the
spooky old Town Hall really looks like it's haunted! Groups
are momentarily seated in a barren room, given instructions, then sent
into the former government headquarters, that at one time housed the mayor's
office, fire department, jail, etc. A creepy, old office gives rise
to a voice that shouts through the walls demanding to know our names, and
issuing a warning that death is among us all! Simultaneously, a ghoul
pops up from behind the broken down desk, angrily informing us that our
presence disturbed the souls that roam the halls, and subsequently, we
will suffer their wrath! A secret panel slides open exposing the
hidden exit from the old office, into a narrow, foggy hallway that transforms
into a dark maze. Loud, intimidating characters, pounding, and other
sounds begin their assault on your nerves, as sparks fly out of the darkness,
and screams ring out in the distance. Apparent dead ends are briefly
encountered, until obscure passages are discovered that force you to duck
down under various panels in order to continue. The maze is tight,
and constructed of preformed metal, as well as wood, adding to the effect,
and eventually emerging at the foot of a spooky, old wooden staircase covered
in spiderwebs. Skulls line the window sills, and one of the spiders
rests on the banister. Upstairs, demons adorn the walls, bats hang
upside down, and a skeletal corpse hangs from a noose inside a genuine
jail cell. A hallway showcases three monsters encased in one of the
walls. One is still alive, and delivers a shocking surprise!
A brief entrapment offers an unexpected escape, when a bookcase slides
open on its own revealing the way out! Ghouls rush out of closets
, and spring forth from hidden panels and portraits along the walls, leading
to another maze featuring more extremely tight passageways and uneven,
slanted floors. This awkwardness flows into a morgue room,
where a corpse rises up off a table, and another from underneath a cloth
covering, as a monster comes flying out of one of the body drawers!
Body bags line the exit, one of which contains an alarming surprise, followed
by a tremendously foggy room that yields to a coffin chamber highlighted
by undead souls rising from caskets. Then it's into a fun house of
demented games like head toss, kissing booth, and wheel of doom, and a
wicked clown chase-out!
Analysis:
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8 | DUNGEONS OF DELHI:
One of our annual Cincinnati favorites, The Dungeons have been delivering
scares for eleven years. An evil desk clerk waits inside, and orders
a bloody bell hop to lead you to the next room, Damien's liar, the abode
of the Lord of Darkness himself, Damien Reaper.
Spooky music plays in the background while he and his demonic disciples
instill their patented brand of fear into all who enter! A creepy
sitting room is up next, where a corpse dangles from a noose
inside an upright casket, while another moves nervously back and forth
in a creepy, old rocking chair. Freddy resides in the boiler room,
and a hallway of realistic bodybags is occupied by a crazy ghoul intent
on adding you to his collection! A wicked garage reveals a horrific
accident, as a mechanic searches for new legs to serve as replacements
for those severed from his driver and head mechanic in a repair facility
better nown as the Scare Shop. The driver
lies on a work bench, his upper torso writhing in pain, but his legs are
missing! Chained convicts, shackled around their ankles, attempt
to escape by sawing their own foot off, and evil clowns have the worst
of intentions in store for you while visiting their twisted fun house.
A rocking hallway emerges into a laboratory that gives rise to Frankenstein
and a surprise! Cemeteries, a jailed electrocution,
Jason, Michael Myers, and insane lunatics demanding brains are all part
of the Dungeons of Delhi experience, leading to a crazed doctor
pursuing you in dire need of additional bodyparts, serving as a demented
chase-out.
Analysis:
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8 | TERROR WITHIN
ZOMBIE ISLAND: Dead corpses having their torsos pierced
by stakes occupy the lake area alongside the entrance to Zombie Island.
An intimidating butler-like zombie greets your arrival, then welcomes you
across a wooden bridge and into his tomb where he delivers an unnerving
speach warning that the land ahead is dark and damned. His voice
deepens and becomes more sinister as demonic spirits momentarily possess
his body, as he recounts the story of Sarah, and her daughter, the "little
monster bitch" Abigail. Ascending to a pulpit-like structure, he
speaks of Father Burnswick, who we are sure to encounter in the woods,
then sends us onto the "Path to Hell!" Tremendously believable acting!
Dead bodies lie beside the trail, as we meet up with an insane character
ranting about Abigail. Suddenly, he pulls out an enormous chainsaw
and comes after us! A ghoul with glowing red eyes demands
our souls, informing us that we've past the point of no return. Passing
the gallows, we next encounter a cemetery, featuring an empty earthen grave,
an undead fiend spitting blood, and finally Father Burnswick himself, who
immediately summons the demented Abigail. She comes crawling at us
on all fours, hissing, and trying to decide which one of us she wants to
devour! Eventually ordering us onward, we proceed to encounter a
monster armed with a real ax, and another with large metal knives he repeatedly
clangs together. A blood spattered structure follows, housing a screaming
girl, and a maniacal madman, then a hillbilly skit consisting of
a country boy and his mama. Huh? A chainsaw chase-out completes
the Zombie Island experience and leads to Too Dark Park.
Analysis:
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| 6½ | TOO DARK PARK:
Offered as an added attraction at Zombie Ialand, the entrance is
located along the exit path of the main haunt. Groups are sequestered
in a darkened room, and view a short video explaining the Too Dark Park
attraction. Arming you with only a flashlight, they release you into
the woods containing various sights and numerous death row escapees.
A grace period of ten minutes is established - the amount of time you have
to succesfully navigate the trail before the condemned prisoners unleash
their wrath upon you. Obstacles standing in your way include a miniacal
chainsaw wielding lunatic, bursting forth from the rear doors of a fog-filled
ambulance, and "Hell House," a room of doors, most leading into mazes of
deadends, or loops back to the main lobby. However, one allows the
progression onward. Those that have knowledge, count the number of
his name! See if you can locate it, and make your way to safety before
your
time expires!
Analysis:
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8 | HAUNTED TRAIL
OF HORROR: A series of 21 scenes from everybody's favorite
scary movies come to life in a dark, spooky field at The Haunted Trail
of Horror. The journey begins in an eerie setting where a monster
with a distorted, amplified voice warns of what lies ahead, and sends you
off into the Tunnel of Doom. One by one, you encounter the various characters
searching for souls along the trail. The villians include Leatherface
with his trusty chainsaw, Dr. Satan, Jeepers Creepers, and The Ring Girl
emerging from a well. While visiting Camp Crystal Lake, you're tormented
by Jason Voorhees, one of the most notorious murderers of all time, and
when you see the street sign identifying Elm Street, well..., that can
only mean one thing! You're about to cross paths with Freddie Krueger!
Warning sirens blare, and the wind whips the tall, wispy grass around that
outlines the blindingly dark trail making for a most unnerving experience.
A variety of fiends with evil intentions offer surprises from out of the
shadows and behind trees as you progress from scene to scene. A pig
faced ghoul attempts to mow you down with a lawn mower, and a convict fries
to his death in an electric chair, that suddenly appears from total darkness
right before your very eyes! Werewolves and giant spiders are
among the inhabitants of the landscape surrounding the trail. Zombies
roam frightening cemeteries, a Troll offers up a huge surprise while
crossing a wooden bridge, and a multitude of distraught clowns have taken
over The Twisted Circus at The Haunted Trail of Horror.
Analysis:
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7½ | FEAR FACTORY
(Findlay, OH): Groups are sequestered in a waiting room and seated
on pews prior to entering Fear Factory. A horror movie plays
on tv, a skeleton and a scarecrow occupy some of the back row pews, and
surprises begin almost immediately. Once inside the Factory,
a deafening siren sounds as your visit gets underway. Blindingly
dark, tightly cramped corridors induce fear in the fearless! Pitch
black mazes contain startles in the form of unexpected banging, and sparks
suddenly shooting forth from out of nowhere. Disorienting strobes
and various monsters hinder your ability to navigate chain-link fence entanglements,
and a seemingly innocent corpse in an open casket offers up a surprise
of his own as you pass through a funeral parlor. One of the mazes
lands you in a room with several doors to choose from, but only one way
out! Other sights include a fast spinning vortex, a hallway with
a narrowing ceiling, a life altering encounter with a semi truck, and a
neurotic doctor who employs an electric saw to dismember bodies.
Three brave girls, Morgan, Marsi, and Hanna helped
us escape the devilish fiends who inhabit Fear Factory.
Analysis:
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7½ | NIGHTMARE ON MAIN
STREET: A hospital gurney blocks the path entering the
first of thirteen rooms at Nightmare on Main Street. A mad
medic does more harm than good as far as his patient is concerned, his
internal organs exploding onto the operating table as the journey begins.
Cage mazes, scary music, and hidden passages, like passing through a fireplace
connect the various rooms. An encounter with a restrained convict,
desperate for his freedom, finds him painfully attempting to saw his own
leg off in order to escape the shackles of his chains in a detailed recreation
mimicking the movie "Saw." A bed moves toward you on its own, as
you walk through a guillotine and pass Spot the dog, who offers up a surprise
as you make your way onward! Clowns, a spooky cemetery, another realistic
movie re-enactment - this one celebrating scares found in the horror flick
"Hostel," and an awesome encounter with The Devil himself, who places a
veil on the head of one member of our group, trying to make her his bride,
are all a part of this Nightmare. Continuing on, a jailed
prisoner sitting in an electric chair delivers a startling surprise, leading
to a toxic waste area, and a Leatherface chainsaw chase-out!
Analysis:
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7½ | RIVERSIDE
JAYCEES HAUNTED HOUSE: A dark maze initiates you into
the Haunted House and leads into a foyer where spooky music emanates
from an old pipe organ. Thunder clasps, lightning strikes, and an
intimidating ghoul suddenly springs to life! Ghosts fly about, and
a mysterious, hooded executioner laughs wickedly, as a man fries to his
death in an electric chair! A mad dentist practices his insane brand
of health care from inside the walls at Riverside, as a portal gives
way to expose a hidden vortex a la the movie Stargate. The
undead leave their graves in an eerie cemetery, while an innocent looking
bed provides a startling scare of its own near the exit of the Riverside
Jaycees Haunted House.
Analysis:
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7½ | MOUNT HEALTHY HAUNTED HALL:
Outside the haunt, a frightening cemetery hosts the queue line. A
skeletal watchman, with illuminated eyes, mysteriously waving his lantern
is readily noticed guarding the premises from an upstairs window.
A witch greets you at the door, a tarot reader interprets cards, and a
hovering ghost floats alongside the staircase as you first enter The
Hall. Ghouls spring forth from dark corners, and behind secret
wall panels that loudly come crashing down, enabling the concealed villains
immediate access to all who pass by! The heads of recent victims
rest on pedestals, and one of them is launched up into the air as you make
your way past! A dilapidated old elevator shakes and vibrates its
way to the 13th floor, or down to the depths of Hades, I'm not sure which,
delivering you to a hideously decorated room staffed with an abundance
of wicked clowns that leads to an encounter with a mad doctor seeking a
subject for his next deranged experiment. Fleeing the mentally compromised
physician lands you in Dracula's chamber, with a walk through an upright
coffin serving as the only escape! Back outside, a spooky path leads
to the first of several structures, featuring a surprise from Frankenstein
and his bride! A face to face encounter with The Devil himself finds
the fallen archangel on his throne, forcing you to bow down at his feet
and crawl your way out! Norman has evil intentions as you visit the
bloody Bates Motel, while an empty cage gives rise to a search for a lost
monster. BEWARE! It doesn't take long to find him, or for him
to find you! A spinning vortex, fog, spinning floors and a few other
surprises add to the disorientation, preparing you for one of the best
constructed mazes around that eventually leads to the exit of The Mount
Healthy Haunted Hall!
Analysis:
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7½ | ST.
RITA HAUNTED HOUSE: A new course and design is in place
this year at the spooky looking old building consturcted in the late 1800's.
The original St. Rita School for the Deaf was converted into the boys'
dorm in the early 1900's, and has evolved into one of our areas biggest
Halloween traditions, now hosting their annual haunted house. Entering
the side door this year leads downstairs to an encounter with some crazed
pirates guarding their treasure chest. Skeletons and other scary
scenes lead back upstairs and out of the house for a meeting with Jason,
and a walk past a screaming, bodiless girl, down a path, and across a rickety
old wooden bridge. Back inside offers a huge surprise, as you continue
to explore various rooms and floors of the old Haunted House.
Mummies, suits of armor, and another big surprise bring you to a
confrontation with a vampiress. Air blasts in your face, and strobes
of light inhibit your vision, as scary music accompanies your journey past
a half cremated body, still smoking from its infreno. On upstairs
where secret sliding panels hide hideous creatures, and a demented kitchen
serves up a smorgasborg of body parts! A glass floor lights up another
surprise, then a convict fries in an electric chair! A scientific
laboratory, guillotine, an executioner, and Count Dracula himself must
be avoided in order to proceed back downstairs to a spinning vortex finish.
Analysis:
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7½ | TERROR PARK:
The music of ghoul dj DR. "O" serenades the queue line as you wait to enter
Terror
Park. The Hall of Screams, or Gates of Fear provide
access to a new and longer course on tap for '06. The experience
gets underway with a patented crawl through the interior of an actual hearse,
that offers up an immediate surprise! Soon thereafter, a demented
nurse is on the prowl for her next organ donor! She's armed with
a saw, and anxious to claim another body part! Worse yet, she's got
her eye on you! Escaping her evil intentions, it's onto this year's
Fun
House, staged in a stadium bathroom. These clowns are anything
but fun, as you'll soon discover in the form of another startling surprise!
Sparks and reflective drapes add to the disorientation provided by blinding
strobe lights as you continue on your journey. A sanatorium hosts
Texas Jimmy's Bar-B-Q and Chainsaw Repair! Don't ask what's on the
menu, and don't stick around to find out! A confusing maze, and yet
another bathroom scene, this one spattered with blood on the sinks and
mirrors, and containing a caged ghoul, blocking the path ahead! He,
and a nasty surprise must be transversed in order to continue on. Pirates
attack from their ship, Terror's Pearl, while a witch stirring her brew
in a boiling cauldron, threatens to turn everyone into rats. Walking
over a glass contained "Rat Boy" leads to the foggy enclosure of Nightmare
Manor, then a near miss from a hit and run driver! An encounter
with an ax wielding Executioner gives way to a fork in the road, where
you have the opportunity to choose your fate by taking a shortcut to the
exit, or continuing through a cemetery, where you're hounded by a gravedigger
dragging his shovel noisily on the path behind you, leading to a chainsaw
and Horrificus chase-out, and a few additional
surprises once you think you're in the clear!
Analysis:
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7½ | SCARE
UNIVERSITY: Staged in an old schoolhouse, Scare U.
consists
of 5 degrees of fright (Vampire Lore 101, The Darkroom, Phobias 215,
Art Depreciation, and Class Runion). The various subdivisions
at the bloody good institution can be visited in any order. Vampire
Lore 101 is a gothic exploration of the school's basement, featuring
foggy cemeteries, grave diggers, coffins, bats, and of course vampires.
Scary music, and wicked monsters accompany your journey through the iron
gates and cobwebs that comprise the intriguingly lit area. Spooky
white drapes mystically blow out into one of the corridors, apparently
caused by the wind. Class Reunion is a reuniting of dead faculty
and students returning to the school following their untimely deaths in
a tragic fire that struck the facility 50 years ago. An apparition
introduction is followed by an actual encounter with the same dead graduate!
Her teachers and classmates occupy other areas of the school, returning
as zombies and other manifestations of the undead. The Darkroom
takes you through hanging filmstrips, and lightless mazes, while Art
Depreciation is a gallery-like display of various ghoul portraits,
like The Da Vinci Code Blue, that metamorphasize from ordinary
portraits to monster prints right before your eyes! Some of your
greatest fears are exploited in Phobias 215. Beginning with
a short video presentation, followed by a huge surprise courtesy of Dr.
Williard Phobias, you pass through a tilted room en route to a laboratory,
where the professor demonstrates his latest experiment. An evil dentist,
clowns, and hall of mirrors are among the phobias brought to life in this
course that goes off-course, ending with a spinning vortex finish.
Overall Analysis:
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7½ | SCREAM
ON SHORTRIDGE: Glowing hands reach out from the ticket
booth to greet your arrival at Scream on Shortridge. Fluffy
the dog guards the queue line entrance, and an arm reaches out of a cabinet
labeled "do not open" that begins thrashing about on its own volition,
as if someone's attempting to break free. Boarding the haywagon,
the ride into the isolated woods begins. Numerous masked monsters,
one with illuminated eyes, and some armed with chainsaws, attack from both
sides. Blinding fog, propelling skeletons, steel barrels clashing
together, an overhead flying devil, and a wrecked haywagon are among the
sights and sounds along the path. An electrocution scene appears
to send its high voltage current throughout the wagon, followed by dropping
spiders, a clown entrapment, and a gruesome beheading, courtesy of a murderous
guillotine, that delivers a bloody surprise! The undead escape their
graves in a fog-filled cemetery, and Freddy Krueger catapults off a platform,
wildly swinging back and forth above the wagon, and grabbing at those on
board! Other scenes include a demented operation that includes an
unexpected surprise, an outhouse accident, and a crazed, irate pig madly
oinking his way onto the wagon, all building up to a horn blasting, semi-truck
chase-out!
Analysis:
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7 | PSYCHO PATH
(The Psycho Hollow): Entering double doors adorned with
skulls, the Psycho Path experience gets underway. Spooky music
and disorienting strobes welcome you inside where a hysterically laughing
girl warns, "He's gonna get you!," referring to a grotesque ghoul, having
blood covering his face and hands, that lurks in the hallway. Heads
of recently beheaded victims hang from the ceiling of a room that's decorated
with a portrait having an ax smashed into the forehead of its subject.
A headless fiend, a la the headless horseman, stands guard over the room
and is responsible for a huge surprise before you leave. Bloody clowns,
a hissing girl in a straightjacket, and Michael Myers threaten your safety
as you pass through a polka dot room and out onto the trail itself.
An innocent looking pumpkin headed creature suddenly springs to life, as
do scarecrows, and a giant grim reaper, all leading up to an encounter
with the Devil himself and several madmen armed with chainsaws who are
more than happy to assist you out of Psycho Path.
Analysis:
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| NR | EXECUTION CHAMBER: Highlight here is an announcement refusing clemency for a death row prisoner, followed immediately by his punishment of death in a smoking electric chair. NR as an added feature of Psycho Path. Freak Show was not reviewed. | |||||||||||||
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7 | JAMESTOWN
HAUNTED WOODS: A blindingly dark maze containing bodybags,
and some totally obscured monsters like werewolves that suddenly and unexpectedly
become illuminated in the lightlessness highlight of The Castle of Doom
that grants access to the isolated Jamestown Haunted Woods.
Passing the gallows, where a recent victim has been hanged, brings about
a surprise from his executioner. A structure off in the distance
broadcasts the Halloween theme, where Michael Myers rises from beneath
the sheets of a cot and stalks you from behind. Encounters with Freddie
Krueger and Scream are followed by a toxic waste area, containing a mutant
emerging from a cylinder, and a barrel that comes flying at you from behind.
A large metal panel delivers an impromptu surprise as you continue along
the trail and into a cornfield. Back into The Woods, the ground
mysteriously gives way beneath your feet as you proceed to a caged entrapment
with three madmen wielding the loudest chainsaws around! Escaping
that predicament leads to surprises from a giant spider, a near miss from
a hit and run driver, and a foggy encounter with some evil clowns that
playfully mislead you before allowing you to proceed to more uncertain
footing, and the eventual escape from the Jamestown Haunted Woods..
Analysis:
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7 | SANDYLAND
ACRES HAUNTED HAYRIDE: The ghouls that inhabit Sandyland
Acres begin their terrorizing antics before the hay wagon even departs
for the ride. The Grudge Girl has a few tricks up her sleeve while
explaining the dos and don'ts of the attraction. The farmland itself is
home to a crazed farmer who's none too happy that you're tresspassing on
his property. Werewolves break free from their apparent entrapment
inside old silos and pursue the wagon as a large, illuminated pumpkin-headed
creature (prop) appears to block the path ahead. Gunshots ring out
in the distance, an Executioner boards the wagon for an intimidating confrontation,
a cornfield gives rise to Jeepers Creepers, and a circus of evil clowns
has a few surprises to offer. The Headless Horseman casts his own
brand of fear on the hayride en route to realistic recreations of popular
horror movies, like Jason and his mom in a skit from Friday the 13th,
Michael Myers appearing amongst haunting dialogue from Halloween,
and Leatherface methodically preparing for his next attack in The Texas
Chainsaw Massacre. A visit to The Sandy Cemetary ends with a
warning against going the wrong way, and an encounter with the insane Beetlejuice
and his trusty John Deere prior to escaping the haunted hayride at Sandyland
Acres.
Analysis:
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7 | BONNYBROOK
FARM HAUNTED HAYRIDE: This hayride has really improved
since we last visited a couple of years ago. Beginning with a stop by an
old barn, the spirits of Angus and Edna Moses warn you to stay off their
haunted land. The journey takes you through Bluebeard's Hideaway, O'Weary's
Burial Services, Circus City, and a Ghoul School with attacks by pirates,
clowns, and even a prehistoric pterodactyl flying down out of the trees
intending to gobble you up. One of a kind surprises await near the
end of Circus City, and from an innocent looking billboard, but you'll
have to visit for yourselves to find out exactly what they have in store
for you at Bonnybrook Farm's Haunted Hayride.
Analysis:
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7 | THE COFFINS:
Intense pounding, spiderwebs and deadly arachnids welcome you to The
Coffins. Jason, and a variety of other fiends have taken up residence
here, including Freddie Krueger, lurking of course in the boiler room.
Tremendously loud screams accompany encounters with caskets, clowns, a
bed that shakes of its own volition, and a deformed ghoul intent on playing
a game. A variety of rooms are explored including a toxic waste area
that offers up a surprise from a barrel. Another startle comes your
way courtesy of the shower in a horrid bathroom, where blood flows freely
from the faucet instead of water! Out the doors, and through a creepy
cemetery, you're chased by a madman and his deadly chainsaw, en route to
encounters with a gorilla, then innocent looking scarecrows suspended from
wooden crosses, one of whom is ALIVE, and leaps down from his perch initiating
a massive chase-out involving more chainsaws, and ALL of the villianous
creatures that make their home at The Coffins!
Analysis:
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7 | THE
HAUNTED SWAMP: Stepping into The Swamp you immediately
realize that this desolate area was once thriving with life. The
remnants of poisonous, hazardous, toxic waste line the path. Various
monsters and mutants inhabit the surrounding woods, jumping out of the
darkness to frighten you. Skeletons hang from trees, dead bodies
are scattered about, and spiders have taken over one entire area of The
Swamp. Coffins, shackles, an electric chair, and a guillotine
make it apparent that something is amiss in this vast wasteland.
An agitated, caged gorilla makes his presence known as you enter into a
dark maze offering a surprise ending! Gravesites with flames spouting
from the earth are part of the landscape outside The Church of the Damned,
where a terrorizing werewolf instills his own brand of fear into all who
dare to pass through. Don't push your luck as you enter Smiley's
Place, home to numerous evil clowns, one armed with a sparking chainsaw,
who along with some of his more traditional friends, chase you out of The
Haunted Swamp!
Analysis:
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7 | POASTTOWN INSANE
ASYLUM: NOTICE: CLOSED
FOR THE SEASON DUE TO LEGALITIES! The Poasttown Insane
Asylum is a spooky looking structure where surprises commence before
you even enter! A maniacle desk clerk welcomes you inside, and spends
a few minutes stirring up patrons fears before ordering you to proceed.
Up a rickety old staircase, the exploration through The Asylum begins.
Bloody handprints on the floor are all that's left from crwaling victims
that preceded you expending their last breaths still trying to escape.
A vortex lies ahead, as does an autopsy room, where a doctor is seen realistically
chopping up intestines! You visit some of the patients' rooms, some
of whom have to be restricted to their confinements by iron bars.
One insane girl screams desperately for help, then becomes quite upset
that people are looking at her! Great job! Several more scenes
ahead, including a classroom with a few surprises, Michael Myers, and girls
skipping rope leading to an actual boiler room, home to Freddie Krueger,
and a shocking surprise waiting on the other side of the door all must
be survived in order to escape the Poasttown Insane Asylum!
Analysis:
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6½ | HAMILTON HAUNTED
HAYRIDE: A warm bonfire burns alongside the queue line,
keeping visitors warm while they wait, and setting a mystifying mood as
flames lighten the environment. Boarding the hay wagon, the ride
begins as the tractor leads you into the dark, secluded Hamilton woods.
Illuminated crosses warn you to "Beware!" or "Turn Back!" Soon, it's
too late, and you find yourselves entering the area encompassing "Lake
Eerie." Spooky muic sets the tone, as a cauldren begins to emit flames
that shoot up into the air, then the lake itself begins to burn!
The fire on the water seems to follow the wagon as it progresses further
along the path. Nice Effect! Zombies wander out of a foggy
cemetery, and approach the ride. Jason, and numerous other monsters
hop aboard to torment you periodically throughout the exploration.
A large combine, "Head Hunter," emerges from its hiding place and follows
closely behind the wagon for awhile, blinding you with its bright, intimidating
headlights. Later on, a "hot rod" pick-up truck with red headlights,
noisily charges up from behind, its engine revving loudly, and its fiery
exhaust blasting skyward from the powerful engine! A masked
lunatic is behind the wheel, and another masked monster lunges out of the
passenger window grabbing at the ride. Great scares! Various
other scenes are encountered including graveyards and an evil circus show
known as "Carn evil" featuring "death in a box" (not Jack), along with
an awesome surprise from overhead before exiting the woods to safety.
Analysis:
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6½ | FRIGHT NIGHT 31
WAYS TO TERROR: The 5 Intense Experiences, get
underway with The Haunted Forest - a walk through some isolated
woods inhabited by an animated bat that drops down out of the trees, and
various other creatures, including a chainsaw wielding madman who chases
you out of the trail, and across a wooden bridge to the ticket area. Terror
Maze is up next, with a spinning vortex entrance to a dark maze.
Various monsters have taken up residence in the lightlessness, including
one armed with a chainsaw that suddenly comes to life out of the shadows!
Exiting the maze, it's onto The House That Hell Built. Entering
through Hell's door, spooky music welcomes and accompanies you as make
your way past flickering lights, an old piano that begins playing on its
own, and a surprise containing mirror. Irate characters cry for help, and
order you out, while a little girl with a doll invites you upstairs to
play. But the game suddenly turns deadly, and you're lucky to make
it out alive! Clowns, an electric chair, biohazard, bloody kitchen,
and evil doctors all must be avoided, but you're still not safe yet.
Zombies and other undead monsters roam a foggy cemetery known as the Graveyard
of Lost Souls en route to Terror Crypt, guarded by a shadowy
figure holding a black rose! Tight corridors and uneven floors highlight
this fifth subdivision of Fright Night. Ghouls scream, growl,
and continuously pound on the walls before you exit to a chainsaw chase-out
of 31 Ways to Terror.
Analysis:
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6½ | FEDERAL
VALLEY FRIGHT NIGHTS (Sleepy Hollow Horror): A nervously
high-strung Ichabad Crane serves as a tour guide for the Sleepy Hollow
Horror experience at Federal Valley Fright Nights. Various
distressed characters are visited early on, each warning of the impending
fate in store for us at the hands of the Headless Horseman. Ichabad
leads the group to a succession of rooms, corridors, and mazes, then abandons
us, only to be found waiting on the other side, wandering where we've been!
Shutters bang loudly, and screams ring out as we transverse the darkened
hallways, visiting the Horseman's trophy room, filled with his victims
heads, and a cleverly constructed corn maze. A school classroom of
demons impedes our progression as efforts to elude the Headless villian
continue. A mad butcher removes a victim's leg, and you know who's
next! Fireplaces burst into flames on their own, and the beheading
theme persists with an encounter with a live head on a table! Bats
descend from the trees, and a witch stirs the brew boiling in her cauldren,
as intimidating music builds the tension for the inevetible confrontation
with The Headless Horseman Himself, before exiting the Sleepy Holow
Horror.
Analysis:
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7 | HANNA ACRES HAUNTED
HAYRIDE: A tractor pulls your wagon into the dark woods
where a madman armed with a chainsaw hops aboard to torment the hayride.
Frights include an ambulance, blaring siren, guillotine, an old skeleton
driven hearse, with a strobe light flashing inside, and a 13-foot tall
impaler! A mechanical skeleton provides cover for a hidden villian
to startle the unsuspecting passengers from the opposite side, while yet
another animatronic surprise is delivered from a cemetery. Many of
the ghouls that inhabit the woods briefly climb aboard the hayride, terrorizing
those on board. An overhead sign, a body hanging in the trees,
and a deadly spider all come crashing down at the wagon as the journey
continues into a brief clown house entrapment, before climaxing with an
intense, fast-paced combine chase-out!
Analysis:
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| 6½ | PHANTAZMAGORIA:
Entering the darkness of Phantazmagoria, you're met by uneven and
vibrating floors. Pounding and screams add to the intimidation factor.
Scenes, like an electrocution, first encased in darkness, illuminate as
you pass by. Leatherface, his trusty chainsaw, and some of his crazed
friends attack as you leave one structure in favor of another, where a
huge surprise is just waiting for you! Gotcha! Convulsing corpses,
an animated Chucky Doll, and a psycho ward inhabited by a loony in a straight
jacket lead to another trek through the outdoors, and into another building
where Freddy's theme (Nightmare on Elm Street) plays. Numerous televesions
occupy the next room, most with "snowy" pictures, but some broadcasting
horror scenes, then another big surprise, just before a chainsaw chase-out.
Analysis:
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| 7 | HELL'S ½
ACRE: Strobes and skeletons guard the queue line leading
up to the entrance of Hells ½ Acre. Loud music greets
your arrival into the first room, where skeletons piled one upon the other
move about and rise up on their own. Creepy old wooden fences line
the route connecting one structure to another. Bats hang from ceilings,
and well hidden monsters arise from their hiding places to scare you along
the way. Crosses and their crucified victims close in on you from
both sides down a darkened hallway, leading to a mysterious room having
pentagrams on the floor, and an encounter with the Prince of Darkness himself!
The Devil's booming, amplified voice reverbates throughout the room as
he first welcomes you into his inferno, and threatens you with eternal
torment, before one of his demons orders you to depart to a chainsaw chase-out
of Hell's ½ Acre.
Analysis:
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| 5 | ENTANGLEMENT:
Typical walk through a maze cut in a cornfield. Tall corn impedes
navagation, while winding loops add to the disorientation and confusion.
Various monsters, Scream, clowns, etc. sporadically leap forth from the
darkness, some armed with chainsaws, knives, and other weapons of choice
along the path of Entanglement.
Analysis:
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| 5½ | ACRES MANOR:
The Addams Family theme welcomes you inside this low-startle, family friendly
haunted house. Spiderwebs cover the decor, skeletons occupy chairs
and couches, and a corpse thrashes about on a bed, as you explore various
rooms of the Manor including the laundry room, bedroom, kitchen,
etc. Loud pounding on the walls engages you while transversing a
hallway with a very low ceiling, that forces you to duck down underneath
a panel in order to continue on. Ghouls deliver surprises from behind
furniture and shutters as you proceed through the dining room and bathroom
en route to exiting Acres Manor.
Analysis:
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| 6 | OVERALL HANNA ACRES EXPERIENCE:
The attraction here is multiple haunts at a single location. Purchasing
the combo ticket makes the most sense when visiting Hanna Acres.
If Acres Manor is indeed intended as a low-startle attraction aimed
at families and kids, then what few actors are staffed in this particular
haunt need to be toned down, or removed altogether. On the other
hand, since scares are the attraction at Hanna, doubling the duration,
adding to the decor and cast, and focusing on a stand alone house seems
a better utilization of The Manor, especially since Phantazmagoria
and Hells ½ Acre are crying out to be combined! Their
short lengths do irreparable damage to their overall scores, that would
be avoided by uniting the two into a single attraction. This makes
sense considering they're themes are similar, and Hell's ½ Acre
sprang forth from Phantazmagoria, and contains scenes that originated
in the latter. The Hayride offers a cozy bonfire alongside
the queue line to keep you warm while you wait, and a place to hang out
with friends, making the venue more inviting. Constructing the haunts
so that they occupy multiple structures, connected by outdoor paths weakens
their effectiveness. Design needs to be improved upon in order to
better showcase the good scares and props at Hanna Haunted Acres.
Gtreat potential that's somewhat unrecognized due to certain flaws.
Wouldn't require a great deal of effort to transform what's already in
place into a higher scoring experience.
Overall Rating: 6, $27 is rather expensive given the duration of everything outside the hayride. $20 would be more than reasonable. Still, a nice gathering place for an evening of seasonal Halloween fun. reviewed 10/25/06 |
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4 | BLOODY MARY'S
MASSACRE MEADOWS: The dark Maze of Horror, containing
several dead ends begins the Bloody Mary's experience. Once
out of the darkness, the maze continues with the addition of a few chainsaw
madmen for good measure. Survivors of the maze enter The Trail
of Doom, a walk through the dark, isolated woods. A fog-filled
clown room is encountered, as is a bodypart tent, housing a monster grabbing
at you from underneath a table Freddie Krueger, an overhead
ghoul thrashing about in a net, and numerous meetings with chainsaw packing
lunatics highlight Massacre Meadows.
Analysis:
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| E-MAIL OHIO VALLEY HAUNTS |